No edit summary |
No edit summary |
||
Line 6: | Line 6: | ||
A [[spawner]] spawns its unit once when you place it initially. More units are spawned with the following cycle: |
A [[spawner]] spawns its unit once when you place it initially. More units are spawned with the following cycle: |
||
− | All [[spawner]] tiles start |
+ | All [[spawner]] tiles start colored blue. Every 2 seconds a random tile loses its color and the [[spawner]] on that tile is triggered. After 40s (2s * 20 tiles) no colored tiles are left. Then the whole field is filled with color again and the spawning starts again. |
So every [[spawner]] is triggered at least once within 80s, but the order is very random. |
So every [[spawner]] is triggered at least once within 80s, but the order is very random. |
||
− | Still it is useful to know to place new [[spawner]]s on fields that still |
+ | Still it is useful to know to place new [[spawner]]s on fields that are still blue, to get a spawn out of the current spawn-cycle. |
+ | |||
+ | When you place a spawner on a colored field the color is consumed and your unit spawns instantly. That way you can try to spawn big waves at once by placing and syncing up [[Spawner]] placements with the trigger of already existing [[Spawner]]s. |
Revision as of 14:31, 23 April 2019
This article is a stub. You can help Rise of Legions Wiki by expanding it. |
Spawners can only be placed on one of the 20 tiles at the spawner grid behind the Nexus. Unlike Buildings, Spells and Summons they are not affected by the Stage timers. Spawners are paid for using Essence .
Spawner Timers
A spawner spawns its unit once when you place it initially. More units are spawned with the following cycle:
All spawner tiles start colored blue. Every 2 seconds a random tile loses its color and the spawner on that tile is triggered. After 40s (2s * 20 tiles) no colored tiles are left. Then the whole field is filled with color again and the spawning starts again.
So every spawner is triggered at least once within 80s, but the order is very random.
Still it is useful to know to place new spawners on fields that are still blue, to get a spawn out of the current spawn-cycle.
When you place a spawner on a colored field the color is consumed and your unit spawns instantly. That way you can try to spawn big waves at once by placing and syncing up Spawner placements with the trigger of already existing Spawners.